Render target freestyle
Once upon a time, games were rendered by arranging lots of triangles in an image, then showing that image to the player. This is a talk about some of the complications we've created for ourselves since then.
Finn Morgan - @SnakeHillGames
Finn is a programmer with an interest in graphics in general and shaders in particular. He's mostly a teacher these days, but his enthusiasm for building weird games and rendering systems persists.