The Ins and Outs of Colour Transformations
This talk will be exploring a couple of the different colour transformations and workflows that we come into contact in game development. Specifically, it will focus on wide colour gamut workflows and HDR tonemapping. Ryan will cover how these transformations work and how to implement and manage them in your workflow.
Ryan Keable - @ryan_keable
Ryan Keable is the Lead Artist on Shooty Skies Overdrive and has been making VFX, animations, and voxel art at Mighty Games for the past five years. An industry veteran with over a decade's worth of experience, he has worked many different roles across many different projects and platforms before finding a passion for Technical Art and shaders.