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Technically Games Online 2020
Technically Games Online 2020
Presented By
Technically Games
Presentations
Event Team
Presentations
Keynote
Art
Security
Programming
Other
Audio
Technical Art
Architecting for live service games on mobile: A client-side perspective
Anna Tito
Bipedal Animation On Uneven Surfaces
Finn Morgan
From 3d Model to pixels: A detailed walk through the rendering process
Edward Blanch
Games as security teaching tools
Kirk Nicholls
Gaming Anticheat
Marisa Emerson
Hacking Playable Ads: What REALLY are they?
Evan Kohilas
How To Be a Beloved Programmer
Scott LaGrasta
Monitoring and debugging with Minecraft
Jeremy Stott
Neurogames are Nigh: A Question of User Privacy and Safety
Diego Saldivar
Previsualization - Prototyping Trailers in 3D
Daniel Cohn
Running A Live Battle Royale On A $0 Budget
Em Lazer-Walker
Shaders: Better Art through Mathematics
Shane Trewartha
Slopes: A Slippery Slope
Krystal McDonald
Technical Art Solutions on Shooty Skies Overdrive
Ryan Keable
The Importance of Modding & User-Generated Content
Scott Reismanis
Event Team
Organisers
Ben Naulls
- 🐦
@noWeekend
Lilly Ryan
- 🐦
@attacus_au
Luis Van Slageren
-
@Mastodon
, 📧
luis@technicallygames.com.au
Communications
Bea Bravo
-
@beabravo
Safety Team
Lilly Ryan
- 🐦
@attacus_au
Issy Pattison
-
@snow_gumnut
Chad Toprak
-
@MrChad
Bea Bravo
-
@beabravo
Volunteer Crew Members
Avi Dawson Moore
-
@EqualzDee
Anna Tito
-
@MythicalC
Jarryd Worland
-
@JarrydWorland
Nathaniel Bott
-
@natbott
Andrew Smith
-
@andysauraus
Chris “Chrispy” Poermandya
-
@ChrispyDesign
Norris Wu
-
@wu_norris
Rhiannon Rose
-
@Beautiepie1
Aspen Forster
- 🐦
@aspenforster
Jack Wilson
-
@t_jackwilson
Special thanks for guidance & mentoring
Alexander Swords
-
@swordsnarrative
Lauren Clinnick
-
@laurclinn
Iain Dickson
-
@wan0net
Chad Toprak
-
@MrChad
Matt Ditton
-
@mattditton
Jim Batt
-
@battsignal
Jack Skinner
-
@developerjack
building
frontgate.app