He/Him
Finn is a teacher these days, but once upon a time he specialised in shader programming and rendering techniques. He’s passionate about breaking down barriers between different disciplines within game development, which in practice mostly cashes out to sneaking into art and design classes and trying to convince people to study programming.
This is a collection of techniques for animating a bipedal character in a 2D platforming environment, and in particular for dealing with challenges associated with irregular platform shapes, slopes, and step heights.
These techniques are the result of research undertaken as part of Creative Victoria’s Creators Fund.
He/Him
Finn is a teacher these days, but once upon a time he specialised in shader programming and rendering techniques. He’s passionate about breaking down barriers between different disciplines within game development, which in practice mostly cashes out to sneaking into art and design classes and trying to convince people to study programming.