Zander is the director of Supertonic, an award-winning game audio studio based here in Brisbane. He’s happiest when busily recording sounds played through his skull or building runtime granular synths, and getting stuck into the technical details of sound. He used to be known as “the bowtie guy” but his sartorial style has now entered its Dad Era.
Comb filtering approximates a number of complex acoustic interactions, and when we hear it our brains infer a startling amount of information. This will be a very brief exploration of what comb filtering is, how it works, how it is perceived, and how to make use of this in game audio.
Zander is the director of Supertonic, an award-winning game audio studio based here in Brisbane. He’s happiest when busily recording sounds played through his skull or building runtime granular synths, and getting stuck into the technical details of sound. He used to be known as “the bowtie guy” but his sartorial style has now entered its Dad Era.