Developing Gender Systems: techniques for making your game inclusive for everyone

developing-gender-systems-techniques-for-making-your-game-inclusive-for-everyone.md

Anna Tito


Anna is a passionate promoter of code quality and easily maintainable software architecture. She has worked professionally across the full stack of game development, as both a server and client engineer.

She has worked on a wide range of titles including the recently released Age of Empires II: Definitive Edition on PS5, Paradox Interactive’s Cities: Skylines - Remastered, KIXEYE’s VEGA Conflict, Gameloft’s Ice Age Village, EA’s Star Wars: Galaxy of Heroes and The Simpsons: Tapped Out and more. She is currently working as part of the amazing team at Tantalus North in Brisbane as the Studio Technical Director where they work in AAA game development and porting.

Programming

Developing Gender Systems: techniques for making your game inclusive for everyone

Technically Games Online 2021

Making player gender flexible in games is often claimed to be too hard to do. This talk looks at the process of making an interactive narrative with a broad range of gender and sexual orientation choices for the player. It explores the lessons from both a technical and narrative side and aims to provide a rage to tools and techniques that smaller teams can use to help make their games inclusive of all players.

developing-gender-systems-techniques-for-making-your-game-inclusive-for-everyone.md

Anna Tito


Anna is a passionate promoter of code quality and easily maintainable software architecture. She has worked professionally across the full stack of game development, as both a server and client engineer.

She has worked on a wide range of titles including the recently released Age of Empires II: Definitive Edition on PS5, Paradox Interactive’s Cities: Skylines - Remastered, KIXEYE’s VEGA Conflict, Gameloft’s Ice Age Village, EA’s Star Wars: Galaxy of Heroes and The Simpsons: Tapped Out and more. She is currently working as part of the amazing team at Tantalus North in Brisbane as the Studio Technical Director where they work in AAA game development and porting.