He/Him
I’m an expert in game technology, having worked in most capacities, including game design, network algorithms, 3D modelling, management, architecture, tech art and most extensively in programming. Multiple MVPs from Microsoft. Helped write the Unity Expert Programmer Certification exam. Expert in low-level C# (yes, it’s a thing :). Published author in game tech. Taught game and other tech at multiple Universities and acted as an advisor to multiple colleges and businesses. Interesting fact: Despite developing custom physics, AI algorithms, network prediction and 3D deformations, I can’t read mathematical notation beyond the basics and had to learn most of this by discovery.
A VERY QUICK explanation of how to get faster performance in Unity than DOTS can get and why DOTS works. - I will not be able to explain clearly about how it all works but will give you the bare minimum needed to know why and how. There will be a more detailed follow up video. :)
He/Him
I’m an expert in game technology, having worked in most capacities, including game design, network algorithms, 3D modelling, management, architecture, tech art and most extensively in programming. Multiple MVPs from Microsoft. Helped write the Unity Expert Programmer Certification exam. Expert in low-level C# (yes, it’s a thing :). Published author in game tech. Taught game and other tech at multiple Universities and acted as an advisor to multiple colleges and businesses. Interesting fact: Despite developing custom physics, AI algorithms, network prediction and 3D deformations, I can’t read mathematical notation beyond the basics and had to learn most of this by discovery.