Ludic Prose - A different way to look at gamefeel

Ludic Prose - A different way to look at gamefeel

Jade Britzman

She/They

I’m Jade “Fae” Britzman, I work QA at Big Ant Studios testing sports games which I enjoy more than you’d expect, but I graduated from RMIT with a bachelors in game design. I’m an expressively focused designer who loves touching narratives about as much as I love stupid crunchy numbers.

Other

Ludic Prose - A different way to look at gamefeel

TG Lightning Talks @ Melbourne International Games Week 2025

“Game feel” is described too often as “good” or “bad”. This corporate reductivism can’t be allowed to stand! I propose a better framework for talking about the ‘micro texture’ of video games. Better language lets us be better critics and designers. Instead of “this feels bad” we should be specific about what artistic merits it is or isn’t achieving. Does it feel “chunky” and “crunchy” or “greasy” and “soupy”. This opens us up to having deeper conversations about how gameplay makes us feel, how it affects our emotions, and how it imparts narrative.

Of particular note is that this framework unifies “story focused” and “gameplay focused” developers instead of further dividing them. Gameplay is always expressing something, creating a mood, a texture. Better language can only help us all.

Ludic Prose - A different way to look at gamefeel

Jade Britzman

She/They

I’m Jade “Fae” Britzman, I work QA at Big Ant Studios testing sports games which I enjoy more than you’d expect, but I graduated from RMIT with a bachelors in game design. I’m an expressively focused designer who loves touching narratives about as much as I love stupid crunchy numbers.