He/Him
Finn is a teacher these days, but once upon a time he specialised in shader programming and rendering techniques. He’s passionate about breaking down barriers between different disciplines within game development, which in practice mostly cashes out to sneaking into art and design classes and trying to convince people to study programming.
Once upon a time, games were rendered by arranging lots of triangles in an image, then showing that image to the player. This is a talk about some of the complications we’ve created for ourselves since then.
He/Him
Finn is a teacher these days, but once upon a time he specialised in shader programming and rendering techniques. He’s passionate about breaking down barriers between different disciplines within game development, which in practice mostly cashes out to sneaking into art and design classes and trying to convince people to study programming.