Krystal is a games programmer and designer, working on a tight-controlling gameboy-style platformer called Marvelous Land.
How Krystal implemented a flexible actor system which behaves like a those found in a retro platformers.
This goes into the implementation of sensors for tilemap collision (including slopes), handling actor velocity and acceleration, actors to interact with the ground, and ordered actor execution.
Krystal is a games programmer and designer, working on a tight-controlling gameboy-style platformer called Marvelous Land.