Surviving Writing a Game Engine in Rust

Surviving Writing a Game Engine in Rust

Caspar Krieger

Caspar Krieger is the “mostly solo” dev behind Signs of Danger. Before he decided to become a semi-starving artist, he worked for Atlassian as an engineering manager & principal engineer. He is at least as frustrated with Jira as you are.

Programming

Surviving Writing a Game Engine in Rust

TG Lightning Talks @ Melbourne International Games Week 2026

Tales from the trenches of writing a custom engine in Rust for Signs of Danger, a physics-based roguelite (think multiplayer Noita meets Risk of Rain) that runs on Windows, Linux, MacOS and even the Web. Live vicariously through Caspar as he relates his worst yak shaves, techniques for keeping up fast iteration speed, and maybe even answers the question everyone dances around: is Rust worth the hype?

Surviving Writing a Game Engine in Rust

Caspar Krieger

Caspar Krieger is the “mostly solo” dev behind Signs of Danger. Before he decided to become a semi-starving artist, he worked for Atlassian as an engineering manager & principal engineer. He is at least as frustrated with Jira as you are.