Taming Assets with Unity Addressables

Taming Assets with Unity Addressables

Ranjit Singh

He/Him

Ranjit Singh is the founder of Akali Labs, an indie game studio in Melbourne, and has over a decade of experience as a software developer. He has built cloud-based SaaS products, mobile apps, and Unity/Unreal prototypes, and now focuses on games that merge storytelling with technical design. A lifelong gamer, he proudly achieved Legend rank in Halo Reach.

Programming

Taming Assets with Unity Addressables

TG Lightning Talks @ Melbourne International Games Week 2025

Managing assets in Unity can quickly become messy as projects grow. The Unity Addressable Asset System provides a smarter way to load, update, and manage content dynamically. This talk introduces developers to the core concepts of Addressables: what they are, why they matter, and how they can streamline workflows. We’ll cover the practical benefits - smaller builds, faster updates, memory efficiency, and remote content delivery—along with common pitfalls and best practices. Whether you’re shipping mobile games, live service projects, or just want to reduce build headaches, Addressables can make your development smoother and your players happier.

Taming Assets with Unity Addressables

Ranjit Singh

He/Him

Ranjit Singh is the founder of Akali Labs, an indie game studio in Melbourne, and has over a decade of experience as a software developer. He has built cloud-based SaaS products, mobile apps, and Unity/Unreal prototypes, and now focuses on games that merge storytelling with technical design. A lifelong gamer, he proudly achieved Legend rank in Halo Reach.