Tank Hunters

tank-hunters.md

Harrison Ridgeway

Started failing at making games and mods from the age of 11. Eventually built an extensive enough bank of failures to form a negative image of intelligent game development, and worked from there. Worked on many titles for the past 10 years, and have done some teaching too.

How a simulator-quality vehicle art pipeline was developed on a budget of nearly nothing by a handful of people. Photogrammetry, buying artefacts and vintage literature, and how all the subject matter was boiled down to highly efficient assets with minimal sacrifices to quality.

tank-hunters.md

Harrison Ridgeway

Started failing at making games and mods from the age of 11. Eventually built an extensive enough bank of failures to form a negative image of intelligent game development, and worked from there. Worked on many titles for the past 10 years, and have done some teaching too.