I am an experienced artist in both indie and AAA, a half-decent teacher, and now five years in to co-leading a successful indie studio. I believe game development is a craft capable of interpreting and enriching life as much as any other.
How a simulator-quality vehicle art pipeline was developed on a budget of nearly nothing by a handful of people. Photogrammetry, buying artefacts and vintage literature, and how all the subject matter was boiled down to highly efficient assets with minimal sacrifices to quality.
I am an experienced artist in both indie and AAA, a half-decent teacher, and now five years in to co-leading a successful indie studio. I believe game development is a craft capable of interpreting and enriching life as much as any other.