The Foliage Tool Is Not Just for Foliage

The Foliage Tool Is Not Just for Foliage

Jet Trijo

My name is Jet Trijo and I am the Founder and Director of LEVEL 126, an indie game studio based in Perth, Western Australia.

As an indie developer, I wear quite a few hats! From programming, game design, and animation to production, marketing and running the studio with contractors and interns.

In my spare time, you can catch me taking too long to play my cards in multiplayer Slay The Spire 2, sweating in local tournaments for Tekken or going out to the city with friends and family for food.

Technical Art

The Foliage Tool Is Not Just for Foliage

TG Lightning Talks @ Melbourne International Games Week 2026

I’m an indie game developer from Perth, currently working on ECHO CORE, a stylised, top-down action-adventure game.

Making lots of detailed environments on a small indie budget can take forever, especially with a team of 1-3 people. One of my favourite time-saving tricks is using Unreal Engine’s Foliage Tool for more than just trees and grass, from scattered paper signs and screws to crates and overturned chairs, all contributing to environmental storytelling.

I’ll share how I use it to build stylized, abandoned environments faster, show examples from ECHO CORE, and compare the workflow speed to placing assets by hand.

The Foliage Tool Is Not Just for Foliage

Jet Trijo

My name is Jet Trijo and I am the Founder and Director of LEVEL 126, an indie game studio based in Perth, Western Australia.

As an indie developer, I wear quite a few hats! From programming, game design, and animation to production, marketing and running the studio with contractors and interns.

In my spare time, you can catch me taking too long to play my cards in multiplayer Slay The Spire 2, sweating in local tournaments for Tekken or going out to the city with friends and family for food.