User Interface: A Cinematic Perspective

user-interface-a-cinematic-perspective.md

Shaun Yue

Shaun Yue is a digital designer who has been fortunate enough to fulfil many childhood dreams, working on Star Wars, Mission: Impossible, Skyfall, Top Gun: Maverick, Prometheus, The Dark Knight and Justice League.

He has also worked on games such Call of Duty: Modern Warfare 3, Crysis 2 and 3 and Syndicate. His career began in Melbourne with animation commissions with SBS and as a motion designer at ACMI.

Art

User Interface: A Cinematic Perspective

TG Lightning Talks @ Melbourne International Games Week 2024

Games and films share an overlapping space in creating immersive fictional worlds. There is constant interplay between the two mediums both in creative techniques and narrative content.

This presentation will focus on the specialised process of designing UI for feature films. It will highlight the differences in methodology between game development and film-making, but also highlight how this unique process might inspire a novel approach to designing game UI.

user-interface-a-cinematic-perspective.md

Shaun Yue

Shaun Yue is a digital designer who has been fortunate enough to fulfil many childhood dreams, working on Star Wars, Mission: Impossible, Skyfall, Top Gun: Maverick, Prometheus, The Dark Knight and Justice League.

He has also worked on games such Call of Duty: Modern Warfare 3, Crysis 2 and 3 and Syndicate. His career began in Melbourne with animation commissions with SBS and as a motion designer at ACMI.