Using Digital Tools for Rapid Prototyping in Tabletop Game Development

using-digital-tools-for-rapid-prototyping-in-tabletop-game-development.md

Jackson Heenan



Jackson Heenan is a man of miscellany in tabletop game retail, publishing, and storytelling.

He’s been the Development Coordinator on ‘Armello: The Board Game’ for King of the Castle Games, Retail Manager for Campaign Coins, Event Host at Gamezilla RPG Night, and main cast member on the Stream of Chaos for ‘Call of Cthulhu’ publisher Chaosium.

His D&D character is a multiclass Fighter / OH&S Officer, equipped with high-viz chainmail and traffic cones for every dungeon’s trip hazards.

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Using Digital Tools for Rapid Prototyping in Tabletop Game Development

TG Lightning Talks @ Melbourne International Games Week 2024

In 2020, as tabletop gamers adopted digital tools in a shift towards online play, in-person development on Armello: The Board Game also had to make a huge pivot.

Using Tabletop Simulator, nanDECK, and Google Sheets, King of the Castle Games spun up a zero-budget process for rapid prototyping and iterating on a game with over 450 cards, 136 map hexes, and tens of thousands of eager fans.

The process was so quick, cards could be generated and playable in under five minutes. So, pull out your phone if you’d like to submit some card data to a live virtual tabletop.

using-digital-tools-for-rapid-prototyping-in-tabletop-game-development.md

Jackson Heenan



Jackson Heenan is a man of miscellany in tabletop game retail, publishing, and storytelling.

He’s been the Development Coordinator on ‘Armello: The Board Game’ for King of the Castle Games, Retail Manager for Campaign Coins, Event Host at Gamezilla RPG Night, and main cast member on the Stream of Chaos for ‘Call of Cthulhu’ publisher Chaosium.

His D&D character is a multiclass Fighter / OH&S Officer, equipped with high-viz chainmail and traffic cones for every dungeon’s trip hazards.