She/Her
Brooke joined the game dev world after pivoting from 15 years of hospitality work (and eons of “what am I doing?!”) and had attempted 8 different courses before discovering Game Design at AIE Melbourne.
She joined the IGDAM Committee in March 2024, assisted with marketing for Technically Games the same year, and became a Design intern at EA Firemonkeys in Feb 2025. She has loved games forever, and played across most platforms (from PC floppy disks to PS5 and many things in between), and is drawn to compelling worlds with cheeky dark humour.
Lately she has been beating up mimes in Expedition 33.
The dream is to work in the “industry”, but in times of scarcity it can seem so unattainable - especially if you’ve not had the chance to get “real experience” yet. Well - it may not look like that job you always wanted right away, but no matter what you’re doing you can spin it in your favour. Here’s how everything is game dev.
She/Her
Brooke joined the game dev world after pivoting from 15 years of hospitality work (and eons of “what am I doing?!”) and had attempted 8 different courses before discovering Game Design at AIE Melbourne.
She joined the IGDAM Committee in March 2024, assisted with marketing for Technically Games the same year, and became a Design intern at EA Firemonkeys in Feb 2025. She has loved games forever, and played across most platforms (from PC floppy disks to PS5 and many things in between), and is drawn to compelling worlds with cheeky dark humour.
Lately she has been beating up mimes in Expedition 33.