How to Avoid Common Mistakes in Unreal Blueprint
Unreal blueprints are very powerful and easy to use. However there are many hidden traps awaiting within. In this talk I will go over many of the common mistakes I see people make and what my best practices are with blueprints, for both programmers and designers.
Ben is the lead programmer at uppercut games and has been working professionally in games for over 15 years. He started at Irrational Games Canberra, working on all the BioShock titles, before leaving to return home to Adelaide, where after a brief time working with Tony Albrecht at Overbyte, he joined Uppercut. He has worked with Unreal for the majority of his career.