How to Set and Review Objectives of Play
Goals of play drive behaviour and make players feel rewarded for their experiences. By integrating intentional learning objectives into the technical presentation of the play experience, and the feedback loops of our games, we can engage players with purpose.
With over 10 years of experience in simulation, crisis exercises, and change management, Sidney Icarus Bowden brings a wealth of experience in Games, Defence, and Healthcare. They provide support to large healthcare organisations as a consultant with Emerson Health and help develop small technical teams through their own organisation Wax Wings Games. When not trying to change the world, they can be found on the couch with their rescue cat Walter O'Reilly.