Making your own tools in Godot

Making your own tools in Godot

Nathan Hoad

I’m Nathan Hoad and I’m an award winning software engineer and artist with over twenty years experience making stuff.

I’ve just finished my first commercial game, Bravest Coconut, and have started prototyping the next one. My favourite games are Link’s Awakening and Day of the Tentacle.

Godot makes it super easy to make your own custom tools that interface directly with the Godot editor. From simple buttons to bake data into a scene to fully-integrated branching dialogue management tools, I’ll be showing you how easy it is to get started making your own tools in Godot.

Making your own tools in Godot

Nathan Hoad

I’m Nathan Hoad and I’m an award winning software engineer and artist with over twenty years experience making stuff.

I’ve just finished my first commercial game, Bravest Coconut, and have started prototyping the next one. My favourite games are Link’s Awakening and Day of the Tentacle.